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On entering Counterstrike Operations the attendees will be split into two teams, one team representing the Counter Baddy Unit (CBU) and the other represents the Baddies. Each team must then organise themselves into fire teams, each of four to five members depending on numbers.
To aid in recognition of friend or foe the Baddies will be given red/white shemaghs to wear. Wrap these around your neck as if a scarf.
For our purposes the Fire Team consists of four members, a Team Leader and Three troopers, their roles are
| Name | Role | Call Sign |
| Team Leader | commands the squad, issues orders and responsible for the tactical employment, fire discipline, and fire control of the team | Zero |
| Rifleman | Assistant Team Leader, taked over if Team Leader injured | One |
| Rifleman/Sniper | Crucial long distance kill specialist | Two |
| Medic | Fire support and responsible for aiding his fallen comrades | Three |
This can be extended to a team of five if needed consisting of an extra rifleman. The sniper is optional depending on loadout and the scenario and, of course, personal preference.
A hit is made when you are struck by a pelet above the waste, this includes the gun and arms/hands. Please be honest or you take away the enjoyment from the other players if you do not take the hit.
Once hit the casualty must crawl (as if wounded) to cover and call his team's medic, the medic will use a bandage to restore you to health and you can return to the game. Once you are hit three times you must leave the scenario as you are repatriated to your home barracks.
More tactical and how to information can be found at these links
Radio Usage
Hand Signals
Formations
Funnies