Honor all players conduct themselves with Honor and integrity, placing these values above "winning". While the Honorable Cimmerian strives to be an effective and deadly soldier, winning is always secondary to the enjoyment of the re-enactment, the camaraderie, physical exercise, teamwork, marksmanship, and field craft skills. Honesty ACimmerian does not cheat in any manner at any time. Each and every Cimmerian understands that any suspected or confirmed instance of cheating or less than sportsman like conduct is grounds for sanctions, including dismissal from the operation and/or dishonorable discharge from Cimmerian ranks. Cimmerian re-enactments are non-competitive, so there should never be any reason for an operator to attempt to hide a hit. Fair Equipment Our weapons will not chronograph greater than 1.5 Joules of kinetic energy. (350fps with .25g , or 400fps with .20g projectile. Respect of Rules and Rank Every Cimmerian strives to act his role within the prescribed re-enactment scenario and format; faithfully executing all rules, commands from superiors, and protocols. Non-Violence The Cimmerian will never resort to physical violence of any kind. Should any Cimmerian ever do so, he or she will be immediately dishonorably discharged from Cimmerian ranks. Admitting Defeat Immediately upon being struck by a shot or shrapnel from a grenade or mine in an operation, the Cimmerian endeavors to act out a dramatic, horrific, and loud death. This is out tribute to an opponent who has eliminated us. No Close Shots A Cimmerian will always call for a surrender. Eliminating an opponent without a shot is the highest achievement on the battlefield. When called upon to surrender, a players will always comply. The Cimmerian never shoots within a 25 foot radius of an enemy. Clean Language The Cimmerian never uses any profanity during a re-enactment, and reminds other participants of this rule when profanity is heard. players Are A Resource all players are helpful and friendly to new or inexperienced operators, never critical, recognizing that the safe future of modern combat re-enactment, and the Airsoft field itself, is dependent upon every participant having a good time, and taking positive impressions home at the end of the operation. Consideration For Others The Cimmerian's approach to airsoft reenactment is "Treat others the way you would want them to treat you". Operators who apply this philosophy generate positive "vibes" which spread to everyone at the OP, maximizing the "fun factor." In the Honorable Cimmerian, this spirit always prevails.
Rules of Engagement
The term "MilSim" stands for "military simulation." This best describes the type of operations that are conducted by the players. Unlike the commercial Airsoft event producers that follow the paintball example of industry-driven events designed to sell BBs and provide an experience for the backyard plinker, the players have always remained true to what attracts many people to combat re-enactment in the first place--the opportunity to take on a role and briefly experience life as a combat soldier, complete with realistic equipment, areas of operation, and orders.
We certainly do not glorify war. If anything, our operations have taught us to abhor real combat. The only factors we are re-creating are the tactical and historical components, which also provide that sustained rush of adrenaline, and that intense feeling of suspense, exciting action. Since our operations are based on historical incidents, we strive to create an educational and theatrical experience where each of us is acting out a part. We get a tiny feeling of how it might have felt for "the real guys on the line".
Cimmerian MilSim re-enactment rules create conditions and variables of actual small infantry units operating in the field. We try to inject as much realism as possible, yet at the same time we balance it with safety. In order to achieve these conditions, our combat re-enactment operations use the following rules:
CIMMERIANS RULES & REGULATIONS QUICK REFERENCE CHART
all operators are expected to follow the "Code of Conduct"
CHEATING WILL NOT BE TOLERATED
all Airsoft guns, regardless of type, must chrono at 395 fps using a 0.20g BB
350fps or less with .25g (Hop Up turned off) or, 395fps or less with .20g ammo.
ANY READING OF 400 OR HIGHER WILL IMMEDIATELY DISQUALIFY THE GUN
all operators must use approved biodegradable type BBs
all operators must use hard lens type goggle or glasses that have a tight seal
around the face
all hits to the operator's body count as a kill, including web gear
Gun hits do not count
When you are hit you will die in-place and act as if you have been fatally shot
and remain motionless for 2 minutes
After 2 minutes, you will place a red rag on your head (if available), put your
gun over your head or on your shoulder with one hand in the air and them move
away from the combat area at least 300 feet
Dead men do not talk to live operators
Dead men do not talk on the radio, not even to say "I'm dead"
Dead men do not spectate. They hunker down away from the field of action and
contemplate their state.
If a dead man suddenly finds himself in a combat zone, he will immediately move
to a new secluded area.
There is absolutely no shooting at anyone within a 25-foot safety zone.
If you encounter an enemy head-on and you are less than 25 ft away, you must
call a "parlay".
You may surrender an enemy if he is 25 ft away, and you are behind him with
a clear shot and he is unaware of your presence.
If someone surrenders you, you must comply without question if the attacker
is within your 25-foot safety zone.
If any operators have any disputes, they are expected to resolve them in a gentleman-like
manner.
Detailed Rules:
Hits
Hits to any part of your body count as a kill.
Hits to any part of your tactical gear or equipment, such as ammo bags, canteen,
and pouches, etc. also count as a kill.
Ricochets that hit you count as a kill.
Hits to the gun do not count as a kill.
Getting Hit
When you are hit, by all means act it out. Scream, yell, cry for Mama or die
with your gun blazoning in the air. It all adds to the realism of the re-enactment.
Also, if you feel that an operator has made a good shot, by all means compliment
him on his marksmanship. When an operator is hit and after acting out his death,
should he choose to do so, that operator will raise his hand and or gun over
his head and yell "HIT, HIT, HIT" as loudly as possible. It is important
to yell "Hit" loud enough so that the enemy can hear you. If you don't,
enemy operators may continue to shoot at you. If you have a red rag, place it
on top of your head. This makes it easier for enemies to identify you as a dead
man.
Dead Man
When you are hit you become a "Dead Man". A dead man immediately removes
himself from the area of action and may not participate in the mission in any
way for a period of 5 to 10 minutes (the length of this time is announced during
your mission briefing). Dead time starts from the moment the operator is hit.
Note that for this reason it is important that all operators carry a watch.
Once an operator is dead, he will place a red rag on his head (if available),
put his gun over his head or on his shoulder with one hand in the air and proceed
to the designated reincarnation area, or if no reincarnation area is designated,
then he will move at least 300 ft away from the area and until he can no longer
hear or see the action or any live operators. The killed operator will move
in the direction from which his team started. While moving away, the dead operator
will yell, "Dead Man, Dead Man" to let other operators know of his
presence. The dead operator must go to the designated first aid station, or
find a secluded spot where he may stand or sit down, always facing away from
the area of combat, until his time is up. Should combat move to the area where
a dead operator is waiting to reincarnate, the dead operator must leave the
area and move to a new secluded area to wait out the remainder of his dead time.
First aid stations may not be staked out by enemy combatants.
Dead Man Rules
Dead operators must vocally and visibly show that he is dead.
Dead operators will put a red rag on their head (if available)
Dead operators must immediately move out of a combat area.
Dead operators may not talk to live operators, but may talk to other dead operators.
Dead operators may not talk on the radio but may continue to monitor their team's
frequency.
Dead operators must remain quiet, hidden and must not be seen by any live operator.
Note about dead men: If a live operator comes upon a dead man or men, the dead
man (or men) are now in a live area, therefore they must leave IMMEDIATELY.
Live operators may NEVER stalk or lie in wait for an operator to reincarnate,
then to shoot them. It's considered poor sportsmanship-like conduct. Should
a live operator come upon a dead operator just as he is coming back into the
action, allow the newly reincarnated operator ample time to move away and take
cover before engaging him in a firefight.
Reincarnation
After an operator has been shot and has waited the appropriate amount of time
as a "Dead Man", the operator is considered a fresh reenforcement
troop and may resume the mission.
Airsoft Hits
Because airsoft BBs strike with only a fraction of the impact of paintballs
and do not leave a mark on the clothing, disputes sometimes arise as to whether
an enemy operator has been hit or not. In the heat of battle, an operator may
sometimes not feel a BB hitting him for several reasons. The most common reason
is adrenaline. Sometimes an operator is so focused on an objective that he may
simply just not feel the hit. There are many examples of this in real life combat.
A solider may be grazed by a bullet and not notice it until later. Also, when
operators are making a run for a flag or for cover, it's difficult for them
to feel the hits because they are moving quickly. Equipment such as tactical
gear or a tactical vest will also prevent an operator from feeling a hit. However,
in most cases, BBs hitting someone's equipment makes a distinct sound, and both
operators can usually hear this. This can also happen when someone is wearing
heavy clothing, as is often the case during the wintertime. However, hits on
clothing are usually more difficult to hear. Also, if you are shooting at an
operator at longer ranges, the BB may not be hitting the person hard enough
for him to even notice. On the other hand, there may be situations that an operator
thinks he has hit his opponent but in reality he hasn't. The most common one
is long-distance shot. To the shooting operator it may look like he's hitting
his target but in reality his BBs are falling short of their target. Another
thing that can create a false sense of a hit are bushes. Bushes can easily deflect
a shot. In rare cases an operator can miss someone even at close range. In his
excitement to shoot his enemy, some operators spray their guns wildly and hit
everything but the target.
Resolving a Hit Dispute
First of all, if you think you hit someone, give him the benefit of the doubt.
Maybe you didn't hit him. But if you are absolutely sure, then you may call
a "Purple Heart" on an enemy. A "Purple Heart" lets an operator
know that another operator feels that he has been hit. After a Purple Heart
is called the combatants can discuss the hit. In most cases the situation can
be quickly resolved. If there is still some dispute then both operators may
consider a truce or "Parlay". If the operators still can not agree
and start arguing in an unsportsman-like conduct, they will both be ejected
from the mission.
Ignoring Hits
Operators may sometimes come across a situation where a BB lightly hit the toe
of his boot or while lying down a BB hits his butt pack. He thinks that if it
was real life the bullet would have just only taken off a part of his shoe but
missed his toe. Or that the bullet would have just passed thru his butt pack
and miss him. So he thinks that hit really doesn't count and continues his mission.
In Cimmerian re-enactment operations, any hit, no matter how seemingly minor,
is a clean kill (except a gun hit).
Cheating
Because of the nature of Airsoft-based re-enactment, the opportunities for cheating
are somewhat common. CHEATING WILL ABSOLUTELY NOT BE TOLERATED. Anyone caught
cheating will be grounds for immediately dismissal from the operation and that
person may not be invited back to future Cimmerian operations. Let us make it
clear that cheating is just not worth it. You may be able to get away with it
at first but in the long run people will know who the cheaters are. This person
will eventually develop a bad reputation as a cheater and this black mark will
follow him for a very long time. Eventually this person will not be able to
find any operations in which to participate. So just don't do it.
Profanity
No profanity is allowed in anger at any time.
Physical Contact Prohibited
No aggressive physical contact is allowed. Anyone that makes physical contact
with any other operator will be ejected immediately from the operation and AO
and will not be invited back.
25 Foot Safety Rule
all operators are considered to have a safety zone of 25 feet. No operator is
allowed to shoot another operator inside this 25 feet zone. Any operator caught
violating this safety rule will be expelled from the operation and AO and will
not be allowed to participate again in the future.
Parlay
A parlay is a truce that is design to protect operators from accidental shooting
at close range. When an operator finds himself face to face with an enemy with
in the 25-foot safety zone, all operators in question must stop action immediately.
This is MANDATORY. Opposing operators then turn away from each other and move
at least 50 feet away. Once all operators involved have taken cover, they may
resume their missions.
Surrenders
(Modified as of 04/05)
An operator may call a surrender only when he enters an enemy's 25 feet safety
zone from behind or the side with a clear shot, and his opponent is unaware
of his presence. An operator may also surrender his opponent from the front.
The only differance is that the operator MUST be stationary and his opponent
has entered his 25 feet safety zone. You cannot sneak up on an opponent from
the front and call a surrender. Once an operator calls surrender, the defeated
enemy must comply with the surrender. This is mandatory! If the surrender is
successful, then the defeated enemy becomes a dead man. After the surrender,
the defeated enemy may protest if he thinks his opponent has called surrender
from too far away (more than 25 feet). The operators are expected to negotiate
on the spot and reach amicable resolution quickly, in a non-confrontational
and gentlemanly manner. Should an operator turn around before surrender is called,
the operator behind can still immediately call surrender if it is obvious that
he already had his gun at the ready and pointed at the back of the operator
being surrendered. If there are any disputes, then the situation becomes a "parlay".
An operator can surrender more than one enemy. For example, an operator creeps
up behind a group of enemy troops defending a position or after watching a patrol
pass buy, an operator jumps out from behind catching the patrol off guard. An
opponent can surrender more than one enemy at a time if all of them are unaware
of his presance.
Rules
1. No harassment of any form will be tolerated. This includes, but is not limited to, verbal abuse, physical threats or hostile acts, unwelcome sexual advances, foul language, racial comments, and personal insults directed toward or in the presence of the staff customers. Friendly jibing and joking is allowed.
2. Breaking any laws or ordinances is expressly forbidden, including, but not limited to, creating or disseminating viruses, worms, or other malicious software code, using pirated software, improperly using copyrighted or trademarked material, accessing internal or external systems without authorization, and theft or willful destruction of the property of the staff, its employees, or customers.
3. No software may be loaded onto or removed from any computer or console except by a the staff employee. No hardware devices may be removed from or attached to any computer or console except by the staff employees.
4. Downloading, copying, saving, forwarding, or viewing any pornographic or other sexually explicit material is prohibited. Gambling or any other form of wagering or betting, either in person within the store or online, are also prohibited.
5. Smoking is not permitted within the store. A designated smoking area is provided outside. Possession or use of drugs or drug related accessories is prohibited inside the store and on store property.
6. all written or verbal requests from the staff employees made in an official capacity must be followed immediately. These requests may include, but are not limited to, moving to another computer, leaving the store in preparation for closing, or ceasing disruptive behavior.
7. Respect the rights of other customers and the staff employees.
Note: Anyone who violates any of the above rules may be asked to leave the store without a refund for time already paid for. Multiple infractions, or a single, serious violation will result in a permanent ban from the staff.
Taunting during gaming is allowed, but make sure you keep it clean, we have other people in the center that may not be gaming so lets be considerate of others.
Inappropriate behavior will not be allowed verbally, physically or electronically.
No cheating or hacking will be allowed.
No one is allowed to change any system settings or install software of any kind
without the approval of an employee.
No smoking inside the building.
Anyone under the age of 17 will not be allowed in the store during normal Wake
County school hours without an adult escort
Speakers are not permitted, we have headphones or you can bring your own.
We decide if a rule has been broken!
These rules are non-negotiable!
No refunds are given!
ZERO tolerance for any misbehavior!!
*No one 15 years old or younger after 10pm unless accompanied by someone 18
years or older unless it's a lock-in or all-nighter Party.
*No one 16 or 17 years old after 11pm unless accompanied by someone 18 years
or
older or unless they provide a parent or legal guardian's written approval unless
it's a lock-in or all nighter Party.
(Get the Consent Form here.)
RULES:
NO ALCOHOL, NO ILLEGAL DRUGS, NO SMOKING. If you wish to smoke, please do so
outside away from the building and dispose of your butts properly.
NO CURSING/HARASSING.
NO FIGHTING.
NO PORN.
Do not touch anyone else’s equipment or belongings unless you are specifically
given permission by the owner.
Everyone gets 4 amps of power. This is enough for your computer and monitor
(one per player). It is not enough for any extra equipment, so you may not bring
anything else that requires power (i.e. radio, battery charger, TV, heaters,
frigerator, etc.). If anything requiring additional power is brought in, it
will be confiscated for the duration of the session and returned to you at the
end.
NO CHEATING. If you are caught cheating, i.e. using unauthorized scripts, configurations
or any other types of cheats, you may be publicly ridiculed and asked to leave
our facility.
NO HACKING. If the staff finds anyone attempting to hack into any computers,
switches or other equipment on the network, you will be asked to leave our facility
and will not be able to participate in future LAN parties offered by This rule
also includes running any port-scanning software or “snooping” computer
systems.
is not responsible for any damage that occurs to your computer while you are
on the property. No matter who's fault it is, we consider it your own problem.
This warning will be posted at the door and you will sign a waiver form.
Antivirus software is required. If your computer is infected with virii, you
will be disconnected from the network until the problem is remedied.
Pick up after yourself.
Be kind to the staff and don’t give them a hard time.
Ask for help when you need it from the staff.
If you are under 18 years of age, you may be asked to have your parent or legal
guardian sign a Release of Liability waiver.
We reserve the right to change these rules (with or without notice) at any time.
Have fun.